![]() It's mostly bug fixes, balancing, and fluff content here on out.īut I do have some stuff that may get added in if we can fund a game expansion. Development of the core game is near complete and I'm in feature freeze mode as of v1.24. Originally posted by forcefieldkid:And perhaps post some observations and suggestions on the racing section. Which allows you to make a company like Lola, but its unlikely you'll be able to stay in business from this. And series will also generate contracts for things such as Gearboxes and Chassis. So you could supply your engine to other teams racing in the same series as you are. It also slightly improves your RnD Skill points, which allow you to unlock technologies faster and improve the ratings of your vehicles and components.įinally there are private teams which generate bid-able contracts. You also gain racing prestige which helps various performance ratings of your vehicles. You receive revenues from your racing results. Perhaps someone will mod in some one day.) And if you look at your company timeline in the showroom you'll see your championship trophies (although they're all the same due to lack of budget. And of course whoever has the most points wins the championship for that series. There are standings, but they are not broken down into individual races. In group series, should you focus on getting great results out of your teams, or signing up more teams? That's the extent of your involvement inside the individual series. Should they focus more on winning or building experience? Should they spend more of your budget on great drivers or development? Etc. ![]() ![]() Instead you can tell the company what to focus on. So the CEO of Ferrari (Sergio Marchionne) doesn't really make day to day decisions at a Scuderia, Maurizio Arrivabene does. Even in Ferrari's case they use a subsidiary (Scuderia Ferrari S.p.A.) which I am not sure is wholly owned or at least partly owned by Fiat. Typically team management is outsourced to a specific racing company. Instead we simulate a general manufacturer's involvement in a series. The game does not allow you to manage the team in a detailed way. Where as a group of teams you supply more than one team equally. Something like F1 where a manufacturer focus on one team. An individual team means you just supply one team. The two manufacturer involvement are individual team or a group of teams. Depending on difficulty settings, you'll also have to produce this as well. If a series requires a vehicle, you must submit a vehicle design within the specs and provide funding. Depending on your difficulty settings, you'll also have to produce the engine. If a series needs engines, you must submit an engine design within the specs and provide funding. Think something like NASCAR (although there is no real series in the game). And they in turn build most of the vehicle/engines. If a series is a funding type, you just supply money to teams/your team. ![]() These are broken down into three different manufacturing supply types and further 2 different manufacturing involvement types.įor supply types you have Funding, Engine, and Car. The game has a few hundred racing series. The best way to know what's in the game is to try the demo: ![]()
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